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TSR Desk · science · 5 November 2026, 01:00 UTC

LOLPlay: Benchmarking Real-Time Visual Agents in League of Legends

What
LOLPlay: Benchmarking Real-Time Visual Agents in League of Legends
Who
arxiv.org
When
4 November 2026, 05:00 UTC
Category
Science
Primary source
https://arxiv.org/abs/2611.03685
What is not known
This brief does not claim independent replication. Claims that appear only on X and not in the primary source stay unknown.

However, high effort improves neither metric over low effort for any model. It comes from a paper posted to arXiv on 4 November 2026. Visual agents need to coordinate reasoning and action while their environment evolves during inference. We introduce LOLPlay, a benchmark in native \emph{League of Legends} with 36 champion-specific tasks spanning resource management, combat, cooperation, and objectives. Agents interact through screenshots and mouse--keyboard actions; automated initialization and 82 executable subgoal checks distinguish partial progress from completion. Across 324 task evaluations of three models at three reasoning-effort settings, GPT-6 Astra achieves the highest task success rate of 25.0\% at low and medium effort, and the highest subgoal success rate of 40.3\% at medium effort. For Astra, longer requests leave fewer interaction rounds, suggesting a cost to additional reasoning in real-time control. Trajectories reveal incomplete subgoal composition and actions executing after the observed scene changes, motivating agents that combine visual reasoning with timely action.

Why it counts

However, high effort improves neither metric over low effort for any model.

Sources

Primary source: primary source

What is not known

This brief does not claim independent replication. Claims that appear only on X and not in the primary source stay unknown.

No clip. The article still stands.